Adaptive online IQ test · 24 problems · about 30 minutes · ages 16 to 80
PANOPEA: the adaptive figure-matrix test
In Greek myth, Panopea is a Nereid whose name means all-seeing. Her test asks you to see what every row has in common, and so what the missing panel must be.
Each problem is a matrix of nine panels with the last one missing. Every row follows the same rules: figures turn, grow, add up, cancel out, follow one another or trade places. Choose the panel that completes the matrix from eight answers. Two practice problems show how it works; then twenty-four problems come one at a time, each chosen from your answers so far, each with its own clock.
- About 30 minutes
- Practice first, with the reasoning
- 24 problems, chosen for you
- Instant certificate
How it works
Register and pay
Enter your name as it should appear on your certificate, and pay the US$19.99 fee through PayPal (account or card). Your attempt is ready the moment the payment completes, with problems you have never seen.
Practice first
2 practice problems, one per family. Lock your answer and see at once whether you were right, the right answer and the reasoning. Practice is never scored.
Problems chosen for you
Then twenty-four scored problems, one at a time, each chosen from your answers so far, each with its own clock. Choose 1 to 8 and lock it; a locked answer cannot be changed. Each clock runs from 45 seconds to two minutes, by level; between problems there is none, so you can pause, on any device.
Get your certificate
The moment the last answer is locked: your IQ on the PANOPEA model scale with its 95% interval, the rule complexity of the problems you solve, your right answers and a PDF certificate anyone can verify, with a copy by email.
What PANOPEA measures
PANOPEA measures fluid reasoning with figure matrices, the classic nonverbal format: finding the rules that run along every row of a matrix and applying them to complete it. Its five figures all have a direction, so a turn is always visible, and its four fills (solid, white, hatched and gray) read the same to every eye. No words, numbers or special knowledge are needed, and every scored problem has its own clock.
- Family A. Steady change
- Family B. Three of each
- Family C. Overlay
- Family D. Cancellation
- Family E. Linked features
- Family F. Only some move
- Family G. Hidden partners
- Family H. Rules on rules
Retakes: whenever you like once an attempt is finished, each on problems you have never been shown and with its own fee (US$19.99). Scores usually rise a little with practice, so your first attempt is the fairest measure. PANOPEA is a research edition: its results will count for society admission once its norms are established, and then your best result counts.
Try six problems
Six example problems made for this page, from six of the eight families, each with its answer and reasoning behind a click. They are not problems of the test, so trying them costs you nothing. Here they have no clock.
Steady changeWhich panel completes the matrix?
Show the answer
Answer 7. Each row has a drop, an arrowhead and a bracket, once each. The figure turns half a turn from each panel to the next. The figure grows by one size from each panel to the next. The fill is the same in every panel. So the missing panel shows a large gray drop pointing down and to the left: answer 7.
Three of eachWhich panel completes the matrix?
Show the answer
Answer 5. Each row has a house, a bracket and a notched disc, once each. Each row has gray, hatched and solid figures, once each. The direction stays the same along each row. The size stays the same along each row. So the missing panel shows a small gray bracket pointing down and to the left: answer 5.
OverlayWhich panel completes the matrix?
Show the answer
Answer 3. In each row, the third panel has the spokes of the first two together. The fill stays the same along each row. The figure at the hub turns half a turn from each panel to the next. The shape is the same in every panel. So the missing panel shows three spokes (up, upper right and lower right) around a white bracket pointing up and to the left: answer 3.
CancellationWhich panel completes the matrix?
Show the answer
Answer 8. In each row, a spoke that appears in both of the first two panels vanishes, and a spoke that appears in only one of them remains. The shape stays the same along each row. Each row has hatched, solid and white figures, once each. The figure at the hub turns 135° counterclockwise from each panel to the next. So the missing panel shows two spokes (lower left and upper left) around a hatched house pointing up and to the left: answer 8.
Linked featuresWhich panel completes the matrix?
Show the answer
Answer 2. Each row has a drop, a house and a bracket, once each. The fill follows the shape: drops are gray, houses are white and brackets are solid. The figure turns 135° clockwise from each panel to the next. Each row has a small, a medium and a large figure, once each. So the missing panel shows a small gray drop pointing down and to the left: answer 2.
Hidden partnersWhich panel completes the matrix?
Show the answer
Answer 7. The two figures trade places from each panel to the next, so follow each one by its shape. The arrowhead is hatched, white and solid, once each in every row. The arrowhead turns 90° clockwise from each panel to the next. The bracket's fill stays the same along each row. The bracket's direction stays the same along each row. So the missing panel shows a white arrowhead pointing to the right on the left and a gray bracket pointing down and to the left on the right: answer 7.
Built to keep outside help out
- Keys on the server. The answer keys never reach your browser, and the result never shows which problems you solved. Only the problem on screen ever reaches your browser, and the next one is chosen on the server after you lock your answer.
- Never the same problem twice. Every attempt draws from a bank of 4,368 problems. A problem counts as seen the moment it reaches your screen, with every problem made from it by renaming its shapes and fills or turning the whole matrix, and no later attempt of yours meets it again.
- Watermarked problems. Every problem is drawn on the screen with a faint watermark of your name and certificate ID.
- Recorded. Leaving the test window, screenshot shortcuts (Print Screen, Windows+Shift+S, Command+Shift+3, 4 or 5), printing (Ctrl+P or Command+P), copy, right-click and drag attempts, paste attempts (pasting is switched off) and AI assistant add-ons in the page are recorded problem by problem, with the server's own times. Printing shows blank pages.
- Checked. The server keeps its own time for each problem, from showing to locking, and notes right answers given moments after a long absence from the test, and many right answers in a few seconds. As on THETIS, it also checks the answer pattern against the difficulty of the problems you were given: one that is unlikely for a single person at your level is noted, as is a result at the top of the scale. Unusual results are reviewed, never judged automatically.
- Sealed and reported. The record is sealed when you finish; its fingerprint is printed on your certificate, so it cannot be changed afterwards. The author's integrity report of your attempt lists all of it, problem by problem.
No online test can rule out every form of help. These measures make it visible, and the author reviews every result before it counts for a society.
Your result
Your IQ is the estimate of the provisional model PA-M01 of PANOPEA (model-based; no norming sample yet) from the problems you were given and your answers to them, with its 95% interval. Deviation IQ, mean 100, SD 15. No percentile is reported: no norming sample has been tested yet, so a score is a position on the test's own scale, which runs from IQ 60 to 160+. Beside it, as on THETIS, the rule complexity: the construction level (1 to 12) of the problems you solve half the time beyond chance.
Societies. IQ 147 or higher meets the criterion of the Nereid Society and IQ 160+, the top of PANOPEA's scale, that of the Mesopelagic Society (with a one-time membership fee). Just below the criteria, IQ 135 to 146 qualifies for associate membership of the Nereid Society, with a one-time admission fee. The criteria of the Aphotic, Hadal and Exocosm Societies lie above PANOPEA's scale, which ends at IQ 160+. Your best result counts, as PANOPEA's ladder holds it (from 5 November 2026).
Take PANOPEA online
Any screen works: on a phone the eight answers sit under the matrix, on a computer beside it. Find a quiet half an hour: every scored problem has its own clock, and the next one appears only when you ask for it.
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Your details
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Payment
- PANOPEA: one timed attempt, its scoring and certificateUS$19.99
- Name on certificate
PayPal processes the payment; you can pay with a PayPal account or a debit or credit card. Your test is ready the moment the payment completes, and you can begin at once or later.
Have a code?
Your test is ready,
- A clock on each scored problem (45 seconds to two minutes, by level), kept by the server; none in practice or between problems, so you can take a break. Once you begin, your attempt stays open for 90 days; your private link reopens it on any device.
- Practice first: 2 problems, one per family. Lock each answer to see whether it was right, the right answer and the reasoning. Practice is never scored.
- Then the scored problems come one at a time, each chosen from your answers so far: twenty-four of them, each with its own clock. Choose the panel that completes the matrix and lock it; the next problem appears.
- A locked answer is final. It cannot be changed, and you cannot go back.
- Your result comes from the problems you were given and your answers to them. Nothing tells you whether a scored answer is right, and the result never shows which problems you solved.
- Work alone, with scratch paper only. Leaving the test window, screenshot shortcuts, printing, and copy or paste attempts are recorded with your result for the author's review.
Camera check (required)
While a problem is on screen, this page watches your camera for a phone, another person or an empty seat. The check runs in your own browser: the video never leaves your device. When it sees one of these, it keeps a small still picture for the author's review, deleted after 90 days. It never changes your score, and your certificate's verification page shows that it covered your whole test.
- Sit facing the camera in good light, with your face in view.
- Keep your phone and other devices out of reach, and work alone.
- If the camera stops, the problem is covered until it is back. Breaks are fine: close the page or step away between problems.
How to read the problems
The matrix
Nine panels in three rows, the last panel missing. Every row follows the same rules from its first panel to its third: find them in the first two rows, then apply them to the third. The columns can help you check.
What can change
A figure's shape (a notched disc, a drop, an arrowhead, a house or a bracket), its direction (eight, in steps of 45°), its size (small, medium or large), its fill (solid, white, hatched or gray), how many figures a panel holds, and where they stand: one figure, a figure inside another, two side by side, three in a row, four round the panel, up to six small figures, figures on a lattice, or spokes round a hub, with or without a figure at its center. Every figure has a direction, so a turn always shows. Hatching always runs the same way: it is a fill, nothing more.
The kinds of rule
- Steady change. A figure turns, grows, gains or moves by the same step from panel to panel.
- Three of each. Every row holds the same three values of a feature, once each.
- Overlay. The third panel adds the first two together, or takes the second from the first.
- Cancellation. What both of the first two panels show vanishes; what only one shows remains.
- Linked features. One feature follows another: each value of the first always comes with the same value of the second.
- Only some move. Only the marked (hatched) figure follows the rule; the mark may pass from figure to figure.
- Hidden partners. Figures trade places or move round the panel; follow each one by what it is, not where it is.
- Rules on rules. A step that itself changes: it doubles along the row, or the number of figures sets it.
Eight answers, one right
The eight answers are every combination of three facts about the missing panel, each either right or as a natural mistake gives it: a step kept where it doubles, two sets put together where they cancel, a figure followed by its place instead of what it is. Exactly one answer gets all three right, so all three must be found.
Practice complete
Now the scored problems
You have seen how the problems work. From here on, your answers count.
- The scored problems come one at a time, each chosen from your answers so far, twenty-four in all.
- Nothing tells you whether a scored answer is right. Your result appears the moment the last answer is locked.
- A locked answer is final: you cannot change it or go back. Answer every problem: a guess is better than none.
- Each problem has its own clock, shown above it (45 seconds to two minutes, by level). When it runs out, the answer you have chosen is locked; with none, the problem counts as unanswered. Between problems there is no clock: the next one appears when you ask for it.
Practice, not scored. Lock your answer to see the right one and the reasoning.
Your answer
Choose the panel that completes the matrix (the number keys 1 to 8 work too), then lock it. A locked answer cannot be changed.
Your PANOPEA result
- Right answers
- 95% interval
- Rule complexity
Your certificate
Certificate ID . Anyone can check it at .
Record fingerprint : the server sealed your answers and what this page recorded when you submitted. The same fingerprint is on your certificate, so the record can never be changed without the change showing.
How was PANOPEA?
Next: apply to the five societies with this certificate if it meets a criterion, take THETIS for a second, independent measure, or try THETIS, the adaptive high-range test.
What examinees say
Comments from people who took PANOPEA, quoted with their permission.
PANOPEA: questions
What is PANOPEA?
A short adaptive online test of fluid reasoning with figure matrices, from the PANOPEA research edition PA2.0 (November 2026), for ages 16 to 80. Every problem is a matrix of nine panels, three by three, with the last panel missing, and eight answers to choose from; every row follows the same rules. Its eight families are eight kinds of rule: steady change (a figure turns, grows, gains or moves by the same step), three of each (every row holds the same three values of a feature), overlay (the third panel puts the first two together, or takes the second from the first), cancellation (what the first two panels share vanishes), linked features (one feature follows another: a fill its shape, a direction the number of figures), only some move (only the marked figure follows the rule, and the mark may pass from figure to figure), hidden partners (figures trade places or move round the panel, and each keeps its own rule) and rules on rules (a step that itself changes: it doubles along the row, or the number of figures sets it). Every problem is drawn by code from a formal grammar, and an independent solver, a separate program that sees only the panels, proved that every rule of the grammar that fits a problem points to its one answer and to no other, for all 4,368 problems in the bank.
How does an attempt work?
It opens with two practice problems (one where figures change by steady steps, one with three of each along every row), drawn for your attempt. Answer each and lock it: you see at once whether you were right, the right answer and the reasoning. Practice is never scored. Then the scored problems come one at a time, each chosen from your answers so far: two at the middle levels to begin, then each one the problem that tells most about your level, never more than five from one family, for 24 scored problems; from level 8 up, a level opens only once you have solved the one below it consistently. Choose one of the eight answer panels, numbered 1 to 8, and lock it; a locked answer cannot be changed, and you cannot go back. Every scored problem must be answered: a guess is better than none. Nothing tells you whether a scored answer is right, and your result appears the moment the last one is locked.
How hard are the levels?
Every problem has one of twelve levels, computed from how it is built. Its eight answers are every combination of three deciding facts (say, which figure sits on the left, where the spokes point, and the drop's direction), each either right or as the most natural mistake about its rule gives it, so all three must be found. A fact counts for what it takes to find it: a turn of 45° is easier than one of 135°, putting two sets together easier than canceling them, a figure that stays in place easier than one that must be followed as it moves, and a steady step easier than one that doubles along the row or is set by a count. Above level 3, none of the three is a value that simply stays the same along the row. The rest of the panels adds what must be seen through: the other rules at work, and the figures (one figure, a figure inside another, two side by side, three in a row, four round the panel, up to six small figures, a lattice of up to three kinds of figure, or spokes, with or without a figure at their hub). The levels have model difficulties from about IQ 59 at level 1 to IQ 166 at level 12, and their clocks grow with them, from 45 seconds to two minutes. These difficulties are the model's assumptions, from the construction of the problems: they become measured difficulties only once real first attempts are analyzed. The bank PA2.0 (5 November 2026) rebuilt every level of the first bank, PA1.0, whose problems proved easier than their levels assumed; a certificate names the edition it was taken in.
How is my score worked out?
From the problems you were given and your answers to them, by the provisional model PA-M01: each problem has an assumed difficulty from its level, the same discrimination for every family, and a guessing chance of 1 in 8 (a three-parameter model). The model's estimate of your ability is shown as an IQ (mean 100, SD 15) with its 95% interval. It uses a Jeffreys prior, which holds no score back toward the average: in the simulation of the bank, the estimate stayed within about a point of the true level from IQ 70 to 150, where a short test's usual prior would pull a high score down by several points. A problem left unanswered when its clock runs out scores no point. Two people with the same number of right answers can receive different problems and different results.
A high score must rest on consistent success at the levels below it. From level 8 up, PANOPEA climbs one level at a time, as THETIS does above IQ 180: a level opens only once the one below it is solved consistently, which takes at least three right answers at that level, from at least two families, with at least two in three of its problems right; very consistently, for 160+, at least four right, with at least three in four of its problems right. So a score of 135 or more needs level 8 (problems of IQ 127) solved consistently, 145 or more level 9 (IQ 137), 150 or more level 10 (IQ 147) and 160+ level 11 (IQ 156) very consistently. Until a level is solved that way, no problem above it is given, and a score is held just below the next step, however well the answers above it went; the result and the certificate say so.
PANOPEA is a research edition: no human calibration has been done yet (N = 0), so a score is a provisional position on the model's scale, not a percentile of the population, and no percentile is reported. Twenty-four problems make a short test, so its interval is wider than a long test's: PANOPEA answers how good your reasoning is in about half an hour, and for a precise measure in the high range, take THETIS. The scale is reported up to IQ 160+; an estimate below IQ 60, the level of the easiest problems, is reported as below IQ 60. Beside the IQ, as THETIS does, your result gives the rule complexity: the level, from 1 to 12, of the problems you solve half the time beyond chance. It describes what you solved, so it depends on no population norm.
Why does every problem have a clock?
Speed is part of reasoning on figure matrices, and a clock keeps every attempt comparable: the same time for the same level, for everyone. Each scored problem's clock is its level's, from 45 seconds at level 1 to two minutes at level 12, and the server keeps it, so reloading the page does not reset it. When the clock runs out, an answer you have chosen is locked; if you have chosen none, the problem counts as unanswered and the next one follows. Between problems there is no clock: the next problem appears only when you ask for it, so you can take a break. Practice has no clock.
How long do I have, and can I take breaks?
Each scored problem has its own clock, from 45 seconds at the first level to two minutes at the hardest, kept by the server: when it runs out, an answer you have chosen is locked, and if you have chosen none, the problem counts as unanswered. Between problems there is no clock: the next one appears only when you ask for it, so you can take a break, and your private link brings you back on any device. The clocks of a whole attempt add up to about 28 minutes at the middle levels and about 35 at the higher ones; most answers come before their clock runs out, so most attempts should take 25 to 30 minutes. From the moment you begin, your attempt stays open for 90 days; one still open then is scored with the answers locked by then, provided it has all 24 scored answers; otherwise it ends without an IQ.
Can I take it more than once?
Yes, whenever you like once your previous attempt is finished, and every attempt is on problems you have never been shown. Every problem counts as seen the moment it reaches your screen, together with every problem made from it by renaming its shapes and fills or turning the whole matrix, under this email or another registered with the same name and year of birth; no later attempt meets it again. Practice gets new problems too, while they last. Every attempt has its own fee and its own certificate. Register every attempt with the same email. Only first attempts go into the research data on the test's norms.
What does the fee cover?
The US$19.99 fee, paid through PayPal before the attempt opens, covers one attempt: the practice problems with their explanations, the 24 scored problems, your result with its PDF certificate, and a copy by email. Each retake has its own fee.
Does a PANOPEA result count for the societies?
Yes, from 5 November 2026. IQ 147 or higher meets the criterion of the Nereid Society and IQ 160+, the top of PANOPEA's scale, that of the Mesopelagic Society (with a one-time membership fee). Just below the criteria, IQ 135 to 146 qualifies for associate membership of the Nereid Society, with a one-time admission fee. The criteria of the Aphotic, Hadal and Exocosm Societies lie above PANOPEA's scale, which ends at IQ 160+. Your fee includes the review of one society application. Your best result counts, as for THETIS, and it counts as PANOPEA's ladder holds it: a high score must rest on consistent success at the levels below it (see “How is my score worked out?”). PANOPEA is a research edition, scored with provisional model norms until enough first attempts are in, and the author reviews every result before admission.
Why does the registration ask about an earlier supervised test?
To build PANOPEA's norms from real people. They are re-estimated from first attempts only, anchored on examinees whose IQ is known from a supervised test, such as a Wechsler or Stanford-Binet scale given by a psychologist, Raven's or Cattell's test given under supervision, or a high-IQ society's supervised admission test. Giving yours is optional, and it never changes your own result: it only helps place the problems on the IQ scale for everyone. Only attempts with a clean integrity record are used, and a new calibration is applied only when, checked on people it was not fitted on, it comes closer to their known IQs than the scale in force. If you allow it, the author may write to you to confirm the score.
How does the online test keep AI and other help out?
The answer keys and the bank never leave the server, and your result never shows which scored problems you solved. Only the problem on screen ever reaches your browser: the next one is chosen on the server after you lock your answer, from the answers you gave, so there is no list of problems to look up in advance, and a retake is always on problems you have never been shown. Each problem is drawn on the screen with a faint watermark of your name and certificate ID. While a problem is on screen, the test page records leaving the test window, screenshot shortcuts (Print Screen, Windows+Shift+S, Command+Shift+3, 4 or 5), printing (Ctrl+P or Command+P), copy, right-click and drag attempts, and AI assistant add-ons that insert themselves into the page; the server keeps its own times (when each problem was shown and when its answer was locked) and notes right answers given moments after a long absence, and many right answers in a few seconds. As on THETIS, it checks the answer pattern against the difficulty of the problems you were given (a pattern unlikely for one person at your level is noted, as is a result at the top of the scale), and practice problems are recorded too. The record is sealed when you finish, and its fingerprint is printed on your certificate. The author's integrity report of each attempt lists all of it, problem by problem. None of this changes a score, and unusual results are reviewed, never judged automatically. No online test can rule out every form of help, which is why you declare that you will work alone.
What if I lose my link or change devices?
Your private link (shown when your test is ready, and kept in this browser) reopens your test on any device, at the problem you have reached. If you lose it, use “Recover my test” with the PayPal Transaction ID from your receipt and the email you registered with. Every locked answer is on the server.
Can I see example problems first?
Yes: the six example problems above, with their answers and reasoning. They were made for this page and are not problems of the test.
Rules, fee and privacy
Test rules
Work on PANOPEA alone, with scratch paper only: no person, AI system, search engine, calculator, program, published solution or other aid. Do not copy, photograph, record or share the problems or your answers. Each person may take PANOPEA again whenever they like once the previous attempt is finished, always registered with the same email: each attempt is on problems the person has never been shown and has its own fee and certificate. One attempt is open at a time, and a locked answer cannot be changed, and a test belongs to the person registered for it. You may take as many breaks as you like within the 90 days. Results that show signs of outside help may be withheld from society admission or withdrawn.
Fee and refunds
The fee is US$19.99 for each attempt, paid through PayPal (PayPal account or card) before the attempt opens. It covers the online administration of one attempt, its practice problems with their explanations, scoring, and your result and certificate. Because the problems are shown as soon as a test begins, a test that has begun cannot be refunded. If a payment went through but the test did not open, use “Recover my test”, or write to jresquites@mensaphilippines.org with your PayPal Transaction ID.
Privacy notice
Your name, email, year of birth, country and earlier scores are used to run your test, to issue and verify your certificate, to build the norms and, with your consent, in de-identified research summaries. An earlier supervised score you give is used only to re-estimate the test's norms, and the author writes to you about it only if you allow it. Your answers, the times the server kept and the integrity record (departures from the test window, screenshot shortcuts, copy, paste or print attempts, and the names of AI assistant add-ons found in the page; other add-ons are never recorded) are kept with your result for scoring, norm updates and the review of society applications. The camera check, which every test requires, runs in your own browser: the video from your camera is analyzed on your device and is never sent or stored. When it sees a phone, another person or an empty seat while a problem is on screen, the page sends one small still picture (160 by 120 pixels) with its time, kept for the author's review and deleted 90 days after it was taken; its summary of each problem (how long it watched, and when it saw any of these) is kept with your integrity record. The detector's program and model load from public servers (jsDelivr and Google), which see your device's address as any website does. How you reached the site (the name of the site or app that linked to it, or the tag in the link you followed, which your browser keeps for 30 days) is recorded with your payment, without your name, to count which channels bring candidates. When your test ends, your result, the private link to it and the link to your certificate are emailed to you (through Resend, an email service). Your email is never shown publicly, and you can hide your name on the public verification page at any time. Data are stored by Netlify and Redis Cloud and are never sold.